Can make CGI creatures

Hello,

Impressed by CGI creatures in cinema (BBC Wild Life, Jurassic park), I try to make my own CGI creatures. What I

already have :

1. Surface representation. Bicubic patches covered with textures. Patches are dynamically divided into quadrangles

(depending on the surface curvature and the distance to the observer) and displayed either by OpenGL or my (I mean

written by me, not invented) own scan-line algorithm.
2. As a creature moves and shape of its body constantly changes, is is impossible to use display lists (if we are

going to use OpenGL), but I plan to dynamically divide bicubic patches into quadrangles. To speed up the division,
I extencively use XMM instructions. My experiments show that it takes 0.0000013 seconds per calculation of position

vector (5 times faster than if to use standard floating-point operations), and 0.0000028 seconds to estimate normal

vector (necessary if only we are going to use lighting model in OpenGL) on 1HGz PentiumIII. The total number of

divisions can be decreased by some preliminary visibility tests and more coarse divisions for surfaces with low

curvature and located far from the observer.
3. Kinematics. Chained coordinate transformations (translations and rotations) to represent such cosntruction as a

dinosaur or a snake what all comes to transformation matrices multiplied. The surface shape changes as the creature

moves.

Now I am making a demo.

Regards, Andrew Koudryavtsev (andrewkoudr@hotmail.com)
[1624 byte] By [Andrew Koudr] at [2007-11-18 1:53:39]