Should I use OpenGL

Hi All

I've been creating apps with C++ and MFC for the past year now but now I want to do some more graphical stuff for a personal project. But just before I start I would like a bit of feedback from some people that have abit more expertise than myself.

I want to create an app that has a nice drag and drop as well as a point and click user interface for the user to create an avatar. Something where the user starts off with a basic human shape and then adds clothes, hats etc but can also change the shape of the avatar like give him/her longer legs, shorter nose etc by sliding a scale or pulling the relevant part.

Now the question is, what should I use to build this app? OpenGL? OpenGl with MFC? Or a more graphics based package like Flash or something like? What are the pros and cons of each?

Cheers for all and any feedback

taddub
[892 byte] By [Taddub] at [2007-11-18 19:14:13]
# 1 Re: Should I use OpenGL
I would definetely choose for the OpenGL+MFC or DirectX+MFC route, because you already know MFC, so you only need to learn OpenGL.
Unless ofcourse you want to run your software on multiple platforms, but even then I would should for something like OpenGL+wxWindows or something instead of flash.
Marc G at 2007-11-10 3:51:51 >