DirectX and OpenGL - what to start with

Hello

I want to learn how to write simple 3D games. My problem is... i dunno what to start with? As to my programming skills - I know Java very good but my C++ skills are rather poor. I don't know windows API programming for example. My first question is: what is the difference between DirectX and OpenGl and which one would be better for me? Do I need to get to know windows API programming before I start doing something 3D? Do you know some nice tutorials outthere in the net? Thanx.
[501 byte] By [typeR] at [2007-11-19 1:10:48]
# 1 Re: DirectX and OpenGL - what to start with
A good tutorial site for OpenGL is http://nehe.gamedev.net/. It has alot of good tutorials including how to make the window and all that. As far as which one to use(DirectX or OpenGL) just mess around with them to see. Another good site is
http://www.gametutorials.com/ it has OpenGL, DirectX, C, C++, Win32, and a section just for Game programming. Hope that helps.
Notsosuperhero at 2007-11-10 3:51:22 >
# 2 Re: DirectX and OpenGL - what to start with
Thanx a lot! You really helped me :)
typeR at 2007-11-10 3:52:25 >