Sockets in Windows CE, What way follow?
I'm trying to do an application (for Windows CE) in eVC++. This is a client program and has to send information to the server program (already done in C). So I have to use sockets, and there are several options: use CCeSocket class, CSocket class, CAsyncSocket class or the typical functions of the SOCKET structure in C (winsock.h). My question is, What way should I follow?
Please give me some advice ASAP!
Thank's!!!
P.S: I have read that the CCeSocket class don't work very well, isn't so?

